Each creature in the area must succeed on a Strength saving throw against your spell save DC or take 2d8. It’s not a cantrip, so you can’t use it in an Attack. DnDMemes is a subreddit dedicated to memes and other humorous content about D&D…Ashardalon's Stride works well for Horizon Walkers because it allows the Ranger to increase their speed by an additional 20 feet, all fueled by the power of explosive fire. Here's the thing: most of the best Ranger spells take a bonus action to cast. The spell Spike. The description of Ashardalon’s Stride spell reports: 3rd level transmutation Range: Self Components: Verbal, Somatic Duration: Concentration, up to 1 minute The. The Unofficial Description and any notes are licensed CC-BY-SA. While both Ashardalon's Stride and Haste have very different niches, unfortunately. Ashardalon's Stride is a world-ending spell. 120 feet. Foulée d'Ashardalon [ Ashardalon's Stride] niveau 3 - transmutation. Ashardalon’s Stride explicitly says it only deals its damage once per turn to each creature and object. Skechers Men's Summit Slip In Walking Shoes Skechers Men's Summits Hands Free Slip-ins, Slip On Walking ShoesAshardalon’s Stride is a 3rd-Level Transmutation spell, it works on DND, When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire. Erupting Earth (Xanathar’s Guide to Everything) Flame Arrows (Xanathar’s Guide to Everything) Fly. The billowing flames of a dragon blast from your feet, granting you explosive speed. Choose up to five creatures you can see within range. 1 Minute. Ashardalon's stride was a spell used by artificers, rangers, sorcerers, and wizards to increase their speed. In this post, we will be examining the Arcane Trickster rogue’s class features and how you can optimize your Arcane Trickster rogue through choosing your race, background, ability scores, feats, and spells. 3rd-level transmutation. This also great for guardian armorers as you run around the enemies and cause. Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. The billowing flames of a dragon blast from your feet, granting you explosive speed. The Clockwork Soul Sorcerer subclass was released in Tasha’s Cauldron of Everything, and gets access to an expanded spell list, much like the Aberrant Mind Sorcerer. Turns out it's a lot more powerful than I thought. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. 1 bonus action. 2nd Level. For. Crypto Once you get Ashardalon’s Stride running, you can fly in, cast a quickened cantrip like Sword Burst (which you might learn at this level if you hadn’t already) and a leveled spell like transmuted Fireball or Chromatic Orb to trigger Heart of the Storm, and you’re dealing a big pile of damage very quickly. Haste. 3rd Level ; School of Transmutation ; Available to Artificers, Rangers, Sorcerers, and Wizards ; This is one of the latest spells added to the game in Fizban's Treasury of Dragons. Which means that on the turns that you're setting up, your drake isn't attacking. It doesn't say the weapon moves either. 3rd-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute The billowing flames of a dragon cover your feet, granting you explosive speed. Just Realized Ashardalon's Stride could wreck minions . Both trees must be living and at least the same size as you. You grow in size, gaining the benefits of the enlarge spell. That is a good point about Destructive Stride. Artificers, rangers. Use you extra attack from Haste for whatever you want. other than Haste. Transmutation spells change the properties of a creature, object, or environment. You can check out the full verbiage of the spell below, along with a. 1 Minute. The field sheds dim light out to 5 feet. Now let me throw the ultimate why this throws off your powerbalance, Spellmastery. Beyond that, there aren’t many that specifically benefit your build. A creature or object can take this damage only once during a turn. Metallic Dragonborn. You create a field of silvery light that surrounds a creature of your choice within range (you can choose yourself). The unique, challenging geography and weather patterns of the region is of no coincidence, with the largest known desert in the world to the west, the Silent Expanse, and the forest with no end, the Shadowlands to the east. g- two levels in Rogue for Cunning Action) then you could move 200 feet!. 4th Level. The terrible red dragon Ashardalon is spoken of in legends across the multiverse for his terrible rampages, which turned lush grasslands into ashen plains and caused mighty citadels to be swallowed up in the earth. Facebook gives people the power to. Duration: Concentration, up to 1. 7. MrBubblePants • 20 days ago. In fact, the spell doesn't say it uses the weapon at all! You need to have a weapon in your hands to cast Steel Wind Strike, yes. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your. Ashardalon's Stride, galders tower: 7th: fabricate, fire shield: 9th: animate objects, skill empowerment: Dwarven Creation. haste, fly, Ashardalon Stride, Counterspell. I'm playing as a Wizard 6/Rogue 12 in a high level campaign. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. On a successful check, the spell ends. Agreed, but when it does come up, it really does. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effectISBN-13: 9780786967292. Hero Forge® is an online character design application that lets users create and buy customized tabletop miniatures and statuettes. Ashardalon's Stride 3rd-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute Casters: Artificer, Ranger, Sorcerer, WizardSickening Radiance. An extremely old red dragon, Ashardalon had an appearance that diverged somewhat from usual ancient dragons of his kind. Spells. Duration: Yes Up to 1 minute. 10 Minutes. Ashardalon's Stride 3rd-level transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration: Concentration, up to 1 minute Casters: Artificer, Ranger, Sorcerer, WizardEach creature in the line must make a Dexterity saving throw. The caster has an additional 20 movement speed per turn while this spell is active, and whenever the caster moves within 5 feet of any creature, they take 1d6 fire damage. Level 6: Rime’s Binding Ice, Warding Wind, Ashardalon’s Stride Level 11: Erupting Earth, Minute Meteors, Thunderstep Note that i have no idea how to change spell names/descriptions, so the names and descriptions are the same as normal caster ones, they also fall under “cantrip” category in the spellbook; but they all work like they are. if the said object had a handle on one of the sides and you grabbed the handle and used The spell Ashardalon's stride, would you and the object propel forwards? It's like attaching a rocket to the back of a sled made of ice. Spell Name. Ashardalon's Stride, Fire Shield: damages and therefore affects enemies, therefore they target enemies. Forgotten Realms (Arabic) Faerûnpedia (German) Wiki Reinos Olvidados (Spanish)1 hour. At that point, both you and your mount would have the buff and the steed would still have its entire turn, possibly doing 2 or 3 attacks with its hooves. Envoyofwater • 2 yr. $1. 120 feet. Cantrip. Level 3 Transmutation Casting Time. There are many ways to increase a character's movement speed further, such as through leveling up as a Monk, reaching level five on a Barbarian, or using spells like Longstrider or Ashardalon's Stride. The. Considerations: The transmuter MM option might be nice to swap this to another type of damage since fire is so often resisted. Draconic Transformation. Range: Self. Find Greater Steed explicitly states that you control it in combat, and the rules in the Player’s Handbook says “the initiative of a controlled mount changes to match yours when you mount it” (Page 198) so it is moving on your turn. Ashardalon’s Stride explicitly says it only deals its damage once per turn to each creature and object. Question still stands for two casters in the same area. Magnify Gravity. A Treasury of Dragons. The Bad. Plus the additional movement and damage scales when upcast. The billowing flames of a dragon blast from your feet, granting you explosive speed. Take Fighter to level 8 as a Rune Knight picking up +2 strength, Fey Touched (boost wisdom) with silvery barbs then probably magic initiate to pick up Hex. Ashardalon’s Stride. Dream. The Ranger is mechanically a cross between a Rogue and a Fighter, with the flavor of a martially inclined Druid. ) 3rd. . It can be found on page 19 of Fizban's Treasury of Dragons. He later became a greatwyrm. Move at the speed of sound and auto hit every enemy on the field for fire damage. Haste doubles the speed of your target. 1. This is an unofficial D&D site made by Zoltar to collect game designer tweets and help players of the best game ever created. Ashardalon’s Stride Concentration Transmutation • V, S. With Find Steed, however, your mount can benefit from the spell and you/your mount will only deal damage to each other when you separate. In general you want to look for non-concentration, and reaction or bonus action spells that don’t rely on Charisma. DnDMemes is a subreddit dedicated to memes and other humorous content about D&D… Ashardalon's Stride works well for Horizon Walkers because it allows the Ranger to increase their speed by an additional 20 feet, all fueled by the power of explosive fire. Some Ashardalon stride builds can really shine in this scenario. The DC equals 10 + the spell's level. A character with this story award gains fire resistance and AC+1 for one adventure. The Arcane Trickster has been a popular archetype since its inception. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from. Ashardalon's Stride is a world-ending spell. Hello! I currently have a sorlock (hex2/storm4) that will be stepping up into melee range. Tabaxi Racial= speed x2=400. Both, I guess. See full list on dnd-5e. By casting and concentrating on Ashardalon's Stride, your movement speed is increased, you won't provoke opportunity attacks, and you deal damage to any creature you pass by. Damage Type: Fire. Self. Monsters. There are few melee buffs at 3rd level and no melee+buffs. Ashardalon’s Stride (3rd level): +20ft (+5/level when upcast) walking speed, no opportunity attacks and 1d6 (+1d6/level when upcast) to everyone you pass by The amazing thing with this spell is that other than the speed scaling very well, it’s the first spell (afaik) with total damage that scale with your speed (i. Ashardalon’s Stride ( Fizban’s Treasury of Dragons) Blink. You gain the following benefits, depending on the type of sunlight you have:5e Transmutation Spells. Or you can just tough it out until you have gained some levels. At Tabletop Builds, we view the Clockwork Soul Sorcerer as the strongest Sorcerer subclass, edging out the Aberrant Mind largely due to the array of powerful spells. Instead of Ashardalon's Stride and the final unarmed strike ability, if you use your action to make an unarmed strike on the same turn that you used this special dash bonus action, the unarmed strike can deal extra damage in some way. Now let's upcast Ashardalon's Stride. I tried switching over to Margot's after feeling I was too OP with Rivers of Blood (e. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the summoner's party Fixed Lightning Lure to work with Destructive Wrath Channel Divinity and fixed its prepare effect#shorts #kwoowkAs the Stride triggers once per turn and not once per your turn, this effectively doubles the spells damage, and really gets that Speedster fantasy right. A 10 minute duration wouldn't be OP considering that it is basically Ashardalon's Stride, a 3rd level spell that does 1d6 damage and duration of 1 minute. Business, Economics, and Finance. While Kinetic Jaunt does have some promise, here are my three takeaways:Anyway, with Ashardalon's Stride, Booming Blade is so so so much better (your free disengage +bladesong movement buff means the enemy has to move to get back into melee with you, hence ensuring you proc extra damage on the Booming Blade). I'd appreciate it if you'd consider supporting the channel by becoming a membe. The spell. This short (and the. Up to 1 minute. Target: Self. The creature has half cover. I'm an Artificer Artillerist with Arcane Firearm. Dream of the Blue Veil. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. 19 Tags: artificer ranger sorcerer wizard level3 bonus concentration transmutation. , swim 30 ft. 2nd Level. Ashardalon's Stride. If you are up against a caster then they're probably higher level than you, but Counterspell lets you punch above your weight by trading your 3rd level slots for their. At that point, both you and your mount would have the buff and the steed would still have its entire turn, possibly doing 2 or 3 attacks with its hooves. Wizard Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). Ashardalon's Stride + Publication: Fizban's Treasury of Dragons + Range: Self + Scalable: true + School: Transmutation + SortText: Ashardalon's Stride (One) One + Spell List: Arcane +, Artificer +, Sorcerer + and Wizard + Summary: Flames jet from your feet, increasing your speed and damaging nearby creatures. . Turns out it's a lot more powerful than I thought. The Arcane Trickster Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. Speed: 30 ft. And so. Flash casts Ashardalon’s Stride as a 9th level spell on himself, taking his concentration slot. For our D&D 5e character build this week we're building a character around the Ashardalon's Stride spell. Thus, not only is Ashardalon's Stride an effective means of travel, but it inflicts decent damage as well. One player could easily take out all minions on the field with this. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. Honestly it’s not the best, especially when compared to Rivers of Blood post 1. The caster gets an +20 ft explosive speed and deals 1d6 fire damage within 5 feet during his move (speed and damage/lvl). You create six tiny meteors in your space. Oya's Storm: Oya damages all adjacent enemies and heals all adjacent owned units by 40. aid other tabletop gamers in creating memorable charactersWeaknesses: 1. Sometimes i just like to pick a "quirky" spell and play with it, and i like Ashardalons stride. The following is a sortable list of 128 artificer spells for 5th ed. Fly. When you move within 5 feet of a creature or an object that isn't being worn or carried, it takes 1d6 fire damage from your trail of. A comprehensive list of all official Ranger spells for Fifth Edition. While that’s definitely a steep price, the unique abilities. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!Also, Ashardalons Stride, Bladesong, Tabaxi. Press J to jump to the feed. Level 3 Transmutation Casting Time. The billowing flames of a dragon blast from your feet, granting you explosive speed. The billowing flames of a dragon blast from your feet, granting you explosive speed. Im not a backup person, thats why im the cleric, i have faith. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. Ashardalon's Stride Spell gives you 5ft extra movement per spell level upcasted. This build is a centaur bladesinger wizard 16/scout rogue 4, which uses Ashardalon's stride, stacking movement speed, and green-flame blade to sprint around the battlefield at breakneck speeds setting absolutely everything on fire. I invoked both Ashardalon’s Stride and Fire Bolt on the same turn. Drawmij's Instant Summons. Is there some synergy here? Seems like you’ll need the wizard levels for Stride spell, at least 3 in armored for your weapons and items, then maybe some In rogue (scout) and monk?. Creating Your Character. You'd have 65ft of movement without any other modifiers and it would do 4d6+charisma lightning damage with elemental affinity counting any 1's as 2's with elemental adept, and now you can also push everyone. If you’re running an existing Concentration spell (Guardian of Nature or Ashardalon’s Stride. This would allow you start a fight as mounted, then you should cast a powerful short-duration buff (such as Haste, Ashardalon Stride, etc. Spellcasting: You gain access to 4th-level spell slots. Careful Spell does nothing for Ashardalon’s stride since there are no saving throws to begin with. Fleeting fortune. Metamagic - sorcerer can quicken spells and twin spells. Even better. Ashardalon's Stride Compendium - Sources->Fizban's Treasury of Dragons Ashardalon’s Stride Fire follows in the footsteps of a red dragon who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration Business, Economics, and Finance. ashardalon's Stride, fireball: 13th: fire shield, wall of fire: 17th: dawn, flame strike: Sunshine . Summary: The caster gets an +20 ft explosive speed and deals 1d6 fire damage within 5 feet. Holding your. . Ashardalon's Stride. Steel Wind Strike finally feels like a spell you should use… but it’s completely anti-synergistic. Beyond that, there aren’t many that specifically benefit your build. Incarnum Lash (Sp): As a Swift Action, Ashardalon can common mystical Incarnum energy into a lash, which has a range of 100 feet. Range: Self. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. Artificer Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). You flourish the weapon used in the casting and then vanish to strike like the wind. Duration: Concentration, up to 1 minute. The latest Unearthed Arcana includes a spell Flame Stride: The billowing flames of a dragon cover your feet, granting you explosive speed. So you could just cast it, concentrate on it, and move like the wind. Casting Time: 1 bonus action. I'd app. The casting time is 1 bonus action and range are 60 feet. Kinetic Jaunt 5E: Conclusion. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. Ashardalon's Stride Available to Artificers, Rangers, Sorcerers and Wizards, Ashardalon's Stride fuels the caster's feet with the flames of a dragon, increasing their. Fizban's Platinum Shield. The goal would be someone who runs through the battlefield and cleaves through many many enemies…For our D&D 5e character build this week we building a character around the Ashardalon's Stride spell. Armor Class: 15 (natural armor) Hit Points: 27. The winged boots give you a flying speed equal to your walking speed. Ashardalon was a powerful red dragon who was mentioned in songs throughout the multiverse. The Find Steed spell (or the higher level version Find Greater Steed) allows the caster to conjure a steed, and a nice option provided by such spell is the following one: While mounted on your steed, you can make any spell you cast that targets only you also target your steed. Haste: Until the spell ends, the target's speed is doubled. I am currently running DragnaCartas revised strahd statblock against my players, and am considering having Strahd take Ahardalons stride into battle. Ashardalon's Stride and Lightning Arrow are great spells for a Mandalorian-type because they flavor great as a flamethrower/jetpack and lightning/stun gun type deal. , fly 60 ft. 1st Level. . Then you and your mount run by all nearly enemies without passing by each other. This is great for builds with better spellcasting than the Eldritch Knight, but for the Eldritch Knight you should likely look elsewhere. Cast Ashardalon's Stride as your first bonus action in the first round of combat. move speed (40, 10 from Longstrider, 20 from Ashardalon’s Stride) to get the guaranteed 1d6 fire damage hit your two favorite enemies with your shillelagh. Ashardalon's Stride. Sorcerer 5 for this. You cause additional 1d8 radiant damage against fiends and undead when using your Nichirin Blade. Monk: Way of the Ascendant Dragon. 3 уровень Поступь Ашардалона, преобразование. +1 778-533-0191. Ashardalon’s Stride is making my current Wizard/Arcane Trickster drool. Purify Food and Drink. 50 movement speed (60 with Longstrider), free disengage (so bonus actions can be used to dash or hide), and 1d6 damage to anyone that I get within 5. Build Summary. It scales with spell slot level and damages anyone who is in your path. 5. . Steel Wind Strike finally feels like a spell you should use… but it’s completely anti-synergistic. . The Blaze Runner is a half. Turns out it's a lot more powerful than I thought. Str. Oddly enough but if you go ashardalons stride. Damage/Effect: Fire. Range Self. Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. 3. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving. You wouldn’t even provoke attacks of opportunity and could still use bother your actions to attack or dash. 1 Action. Retrieved from "year, we know that they are planning to release new, updated, revised core rulebooks for 5E D&D. Global Nav Open Menu. Dungeons & Dragons 5e Spells. Ashardalon’s Stride Oblivion Malc Malc 2023-06-23T21:11:36Z 2023-06-23T21:11:36ZAshardalon's Stride (5e Spell) Aspect of Bahamut (5e Creature) Aspect of Tiamat (5e Creature) C. Still, there are some decent spells like Ashardalon’s Stride and Absorb Elements that work with this. Ashardalon's Stride [1] ( pointer) 3rd-level transmutation. This combo would require some investment since neither Find Steed spells are available to a class that gets Ashardalon’s Stride. $1. However, depending on what version of BB and GFB you are using you maybe only allowed to quicken them. To make it even more appealing, that fire can deal 1d6 damage to anything that isn't being worn or carried, including people. Not using ashardalon's stride also opens us up to using other concentration spells, as mentioned in the spells section. 16. Fun. 65K views 1 year ago D&D: Optimized. Inflict Wounds. Available to. My biggest complaint is that this spell doesn't offer anything specifically Prismari. 7th Level. A 10 minute duration wouldn't be OP considering that it is basically Ashardalon's Stride, a 3rd level spell that does 1d6 damage and duration of 1 minute. Unofficial Description: Flames jet from your. Would I be able to add a 1d8 t. Despite next year marking a full decade of 5E, the plan here is not to come out with 6th Edition or even a sort of 5. It originally appeared as flame stride on pg. Other people will tell you to get spell absorbtion but personally I feel that is a bit exploit-y. Say that you were on a flat floor but you were standing on a rectangular flat object with low or no friction. Counterspelling a Disintegrate that would have dusted your cleric or a Dimension Door that would let the BBEG escape is just chefs kiss. One quick glance,AS beats Haste. Dragon turtles make their lairs in underwater caves and. Fire wings. Components: V, S. Druid Spells. First of all, my group is going to invade an archfey lair and some of my friends started a discussion about backup characters for a tpk scenario. Particularly for my case, I am considering starting in a campaign from level 1 and don't expect to get to super high level, so making it all the. Ashardalon's stride; Assay resistance; Assess value; Assist; Next Last Categories Categories: Magic; Powers; Mobile main page; Add category; Cancel Save. Ashardalon's Stride increases your walking speed by 20 feet. But the visible damage not being trace of your passage would be purely game mechanic as I can't. ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. Pick up "Ashardalon's Stride"(bonus action) as a spell to add on your fire damage per round. Ashardalon’s Stride Spell 5e. Ashardalon's Stride Is a new third level spell in Fizbans book. Fire Shield is a great spell to prepare for this level. All of that should put me at 20 ac. The ashardalon s stride spell for D&D 5e. The winged boots give you a flying speed equal to your walking speed. Ashardalon's Stride, Fire Shield: damages and therefore affects enemies, therefore they target enemies. Question - Arcane firearm lets you add 1d8 damage to one of the damage rolls any artificer's spell cast through it. 120 ft (60 ft ) DEX Save. When you. Casting Time: 1 bonus action. Gaseous Form. . Ashardalon's Stride [ Foulée d'Ashardalon] level 3 - transmutation. When you move within 5 feet of a creature or an object that isn’t being worn or carried, it takes 1d6 fire damage from your trail of heat. It is revered throughout the world as. So far, the methods I've found are: Scout's 3rd level Skirmisher feature. Ashardalon’s Stride Fire follows in the footsteps of a red dragon who has cast Ashardalon’s stride 3rd-Level Transmutation Casting Time: 1 bonus action Range: Self Components: V, S Duration. And i like to play mobile characters a lot, so im thinking for my first passage into a "classic caster"-build this might be fun. Then you and your mount run by all nearly enemies without passing by each other. The practice is a bit more nuanced, if only because the abundance of options makes weighing those choices challenging. Love the idea of a fast puncher who imposes disadvantage as well as fire damage to enemies he passes by. Damage Resistance. And the bonus to movement is better than Ashardalon's Stride unless you blow a REALLY high level spell. Price: $49. View and filter through all the D&D 5e Spells in our database. Raulothim's Psychic Lance. For example, if you know the 1st-level spell Charm. For the duration, your speed increases by 20 feet and moving doesn’t provoke opportunity attacks. A vertical column of divine fire roars down from the heavens in a location you specify. The billowing flames of a dragon blast from your feet, granting you explosive speed. Ashardalon's Stride is a spell for 5th edition published in Fizban's Treasury of Dragons. Ashardalon’s Stride – I love this spell for gish builds. Level: 7th ; School: Transmutation ; Casting Time: 1 bonus. 1st Level. I strive to make my cos game fair, but brutally challenging. Ashardalon's Stride spells The billowing flames of a dragon blast from your feet, granting you explosive speed. Those struck by the lash take 10d6. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Here's all the Wizard Bonus Action spells. In addition, when you hit an undead or fiend using your Nichirin Blade with a CR equal to or lower than your Monk level (rounded down), you can. 1 Minute. Character optimization, at its simplest, is the act of looking at two choices when building a character and choosing the option which will make your character more mechanically effective. Attack/Save: None. Ashardalon’s Stride is a good way to make additional use out of your bonus movement and keep you safe while you do it but, again, concentration. Mage Armor. Ashardalon's Stride: Transmutation 1 bonus action V, S Yes FTD 19 FTD Elemental Weapon: Transmutation 1 action V, S Yes PHB 237 TCE Flame Arrows: Transmutation 1 action V, S Attack roll Yes XGE 156, EEPC 18 XGE Meld Into Stone: Transmutation 1 action V, S Yes PHB 259 TCE Revivify: Necromancy 1 action V, S, M 300gp PHB 272Ashardalon's Stride Is a new third level spell in Fizbans book. Ashardalon’s Stride is 3rd level, gives extra 20 feet of movement and deals 1d6 fire damage when passing targets within 5 feet. it becomes 800 feet of movement + 800 feet dash action + 800 feet bonus action dash + 800 feet haste action dash. Much. Dragon Turtle's Lair. Draconic Races. This water takes the form of a tidal wave, a whirlpool, a waterspout, or another form of your choice. Temps d'incantation: 1 action bonus. The text of Land's Stride reads the following (emphasis mine):. School. Also doesn't have a target of self, so it definitely isn't allowed. Casting Time: 1 bonus action. Freedom of the Waves. Sorcerer Spell List. Fizban's Treasury of Dragons p. Arcane Eye Elemental Bane Fabricate Freedom of Movement Leomund’s Secret ChestDragon's Breath. 1st Level. This short (and the. For the duration, your speed increases by 20 feet and moving doesn't provoke opportunity attacks. This allows for 2 attacks doing 1d8+4(Shillelagh) + 1d8+4(GFB.